Microteaching ↝

[students] realize that these artifacts are in fact the result of much thought, iteration, and analysis; i.e., the design process. These products do not just “happen”. (Shepperd, 1992)

For my microteaching exercise, I chose to run a laptop disassembly task based on the e-waste workshops we run in the CCI. For the 20 minutes, participants were instructed to collaboratively take apart a scrap laptop as far as they could with provided tools, while discussing a set of three questions that prompted them to identify components, discuss standardisation, and identify different materials and manufacturing processes, inspired by Prown’s forensic analysis (Prown, 1980). Following a short risk assessment, I chose to remove the battery (due to fire risk), and advised participants to wash their hands after the activity.

dismantling the network card (Nicola and me, left) and the hard drive (Chris and Sunny, right)

Reflection

Overall, I thought this task was partly successful. The object became very compelling — it felt easy to involve everyone, all participants relayed that they found the task enjoyable. I was able to avoid talking entirely for the first part of the exercise, in which students correctly identified the laptop model and some components, though I helped later on to identify more obscure components.

The more critical feedback I recieved described the task as unstructured. This can also be an issue in the e-waste workshop — there’s a feeling of ‘now what’ once an object is disassembled, and guidance is required to make meaning from the scrap. Another participant reported that she would want to keep the freeform nature of the exercise, describing it as ‘learning through play’. To develop structure, it would be important to ‘scaffold’ learning () in order to maintain this sense of openness.

Drawing inspiration from one of my favourite websites, the Electrical Connector Identification Utility

On reflection, the questions provided were too high-level and abstract, and the first question (around identification) was more than sufficient for the allotted time. This theme might have been better explored by drawing participants’ attention to specific components, rather than inviting general speculation. One potential task would be a ‘treasure hunt’ of different electrical connectors (which are a great example of standardisation), combined with short descriptions of their use. Connectors provide useful clues to the higher-level functionality of components, and so such a document could be used to inform exploration in a structured way, expanding the ‘Zone of Proximal Development’ of the learners (Vygotsky, 1978).

Lastly, one participant said that they would appreciate more discussion of practical repair technique — while this was out of scope for the time period, it’s an important consideration for our longer e-waste workshops in the department, as it intersects with both sustainability and safety concerns.

References

Prown, J.D. (1980) ‘Style as evidence’, Winterthur Portfolio, 15(3), pp. 208–215. Available at: https://doi.org/10.1086/495962.

Sheppard, S. D., 1992, “Mechanical Dissection: An Experience in How Things Work,” Engineering Education: Curriculum Innovation & Integration, Santa Barbara, CA, Jan. 6–10, pp. 1–8 Available at: http://www-cdr.stanford.edu/images/Dissection/dissphil.pdf

Vygotsky, L.S., 1978. Mind in society: The development of higher psychological processes (Vol. 86). Harvard university press.

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Object Based Learning ↝ Reflections

I found the object-based learning lecture interesting for a few reasons. I’d slightly misunderstood what object-based learning was, and it was interesting to hear about different frameworks that got learners to do most of the talking in class. The one I was most drawn to Prown’s Forensic Analysis (Prown, 1980) — I enjoyed the materialist aspect of the analysis, and how rooted it is in the objects themselves, and I found it easier to relate to a technical context than the other examples.

One of the things I found surprising about it was the extent to which the frameworks and techniques didn’t immediately fit well with the teaching we do in the CCI, despite so much of our teaching having to do with objects. Prown specifically describes artistic objects as being distinct “from tools or mechanical devices” in being responsive to an analysis of form, and that “the configuration of a functional object… is almost completely determined by its purpose” (Prown, 1980).

Additionally, many technical objects operate at high levels of abstraction — packaged in standardised components that can make it very hard to discern functionality without higher level technical knowledge. Despite absolutely being cultural and social artefacts, analysing them in terms of outward appearance would miss a huge amount of potential information about what it actually is that they do in the world (that also forms a lot of their cultural/social function).

After thinking for a while, I could come up with a couple of examples from my own technical and teaching work that felt like they fit the broader technique (inquiry led mostly by questions/speculation from students rather than talking from staff). The first has a more material approach; the second takes a more science-and-technology studies focus, to understand a technical object in terms of its wider social implications.

E-waste workshop

The e-waste workshop is an annual workshop run by CCI technicians where we take apart electronic waste produced in the lab over the course of the year. This has included projectors, laptops, toasters, kettles, scanners and one huge iMac. The format of the workshop is that everyone — technicians, students — takes apart different items and asks each other questions about how they are made and how they work.

These questions bridge different technical areas — parts of physics, standards bureaucracy, manufacturing processes, supply chains, the politics of repair — that produce a way of looking at everyday technical objects. In some ways it’s almost an inverse of Prown’s approach — taking a contemporary object with which everyone is familiar, but finding questions that are less asked about it. Perhaps, reflecting on the original question, one of the ways to subject a technical object to this kind of learning technique is to take it apart.

Databases

For some teaching work I did at the CCI on open data, I came up with a list of questions to ask about databases, to help students think critically about them as social objects. These are partly inspired by Data Feminism (D’Ignazio and Klein, 2020), and partly from my own work on public access data provenance with the Knowledge Futures Group.

  • Who made it?
  • Who paid for it?
  • What knowledge does it claim to represent? Is this accurate?
  • Where does the information in it come from? Does the database tell you about this?
  • How often is it updated? Who maintains it?
  • Is there a record of the changes made? A version history?
  • Am I able to challenge what’s in it? What’s the process for that?
  • Is it accessible? Can I get a copy of it?
  • Is the information in it legible? To whom?

These questions help to frame and situate the database as a social rather than a technical artefact — made by people, and subject to stylistic cultural and political decisions. It’s still not an exact match for something like Prown — by definition, most of these questions can’t be answered just by looking at databases themselves (and in fact many of these questions have non-answers, which are also indicative).

Reflections

I’d like to think more about how to combine these approaches, and explore them in the microteaching exercise. I’ve written elsewhere about my interest in the militarised aspects of technical development, though I think these histories can be hard to read from the objects themselves without some introduction — and I’m also really interested in teaching techniques which involve me talking less! I think combining some transfer of specialist knowledge with tools to scaffold students to do that is what I’m most interested in.

References

D’Ignazio, C. and Klein, L.F. (2020) Data feminism. Cambridge, MA: MIT Press

Prown, J.D. (1980) ‘Style as evidence’, Winterthur Portfolio, 15(3), pp. 208–215. Available at: https://doi.org/10.1086/495962.

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Case Study 2 ↝ Planning ↝ Jumpstart

I’m interested in a trend observed by myself and colleagues at the CCI where some digital skills that are assumed prerequisites for our courses are now unfamiliar to a large fraction of incoming students. Examples of these include:

  • finding files in folders
  • extracting files from an archive
  • installing software

This trend has been observed more broadly across computing education. Despite increased accessibility of digital technology, digital literacy has decreased in school-age students over the past decade (IEA, 2025). In particular, the skills listed above rely on a mental model of the computer as a nested system of files, which for many users has been superceded by a search-and-apps model (Chin, 2021). This difference poses a challenge to students and lecturers, as the filesystem model is still a core aspect of how computers operate, and important for learning programming.

Preparation

Last year, I developed a series of interdisciplinary workshops for incoming students, aimed at developing these skills before they enter the CCI. These were modelled after Carpentries workshops in content and philosophy, framing the material around practical tasks that students might encounter in an arts context (Wilson, 2019), such as image editing and web design. I took inspiration from Melanie Hoff’s class Folder Poetry, which uses poetic metaphors to teach filesystem structure, and her insistence that users of computers are ‘always already programming’ (Hoff, 2018). The learning outcomes were refined via an informal poll of colleagues, of “essential computer skills that your courses presume that are often not possessed by students”.

Stickers for the workshops, designed by ex-CCI student Kesiah Ide

The workshops were piloted with existing students in Spring 2025. Feedback from the pilot (gathered through forms after each workshop) was positive, though a minority reported that they had found the pace too fast. Given attendees had two terms of experience, and as volunteers were likely to be more engaged, this indicated that the workshops needed to be simplified, to move “at the pace of the slowest learner” (Wilson 2019).

Reflection

After teaching the workshops last Autumn, I would further alter some aspects, as most attendees did not report completing the tasks. I believe this was either an issue of engagement, or the teaching environment: in each workshop there were four current students available for questions, but they were under-utilised by attendees.

Glitching a .jpg file to learn about file formats and binary code

One approach would be to further break tasks down into smaller interactive elements, rather than as components of longer creative tasks. Having the tasks be more independent of one another could reduce the chances of attendees getting lost. An area that I would also like develop was the post-workshop student feedback, which I didn’t formally gather, and would have been helpful to better understand how effective the workshops were.

As an additional next step, I am planning to establish a Technical Teaching Working Group in the department, providing a peer lens (Brookfield, 2014) on the development of foundational technical skills. This will provide an avenue for staff to discuss how to adapt teaching material to accommodate differences, and an opportunity for myself and other technicians to learn how to further support lecturing staff.

References:

Chin, M. (2021) ‘File Not Found: A generation that grew up with Google is forcing professors to rethink their lesson plans’, The Verge, 22 September. Available at: https://www.theverge.com/22684730/students-file-folder-directory-structure-education-gen-z (Accessed: 28 January 2026).

Hoff, M. (2018) Peer-to-Peer-Folder-Poetry. (online) GitHub. Available at: https://github.com/melaniehoff/Peer-to-Peer-Folder-Poetry/blob/master/two-day-workshop.md (Accessed 11 Feb. 2026)

International Association for the Evaluation of Educational Achievement (IEA) (2025) An international perspective on digital literacy: results from ICILS 2023. Cham: Springer. Available at: https://doi.org/10.1007/978-3-031-87722-3.

Wilson, G. (2019) Teaching Tech Together: How to create and deliver lessons that work and build a teaching community around them. Taylor & Francis. ISBN: 978-0-367-35328-5

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Case Study 1 ↝ Diverse Learners ↝ PEMbroider

The Creative Computing Institute (CCI) offers courses ranging from year-long diplomas to 3-year degrees, with most incoming students having little or no prior experience with coding or electronics. Learning these complex skills in a limited timeframe requires self-directed practice, yet students can struggle to do this unless the outcomes feel personally relevant.

Many students join with skills from diverse artistic practices. These are not always considered ‘technical’ as they are not digital, however, disciplines such as textiles, sound arts and drawing rely on repetitive practice to develop. Interdisciplinary learning materials allow these students to combine formal and embodied knowledge (Papert, 1980). Moreover, taking these skills seriously (alongside computing skills) can be empowering for students who see themselves as excluded from traditional STEM education.

One approach involves integrating workshops, inductions, and an open online wiki around a small project to support the development of technical fluency (Matuschak, 2024). This approach was used in teaching materials I developed in 2022 for CCI’s digital embroidery machine, around the theme of generative design.

example PEMbroider file created using generative code

Digital embroidery files can be produced through a variety of workflows, ranging from proprietary GUI-based tools to the open-source PEMbroider project, which generates embroidery files programmatically. The advantages of PEmbroider are that it is fairly simple, builds on the artistic programming language Processing, and requires students to repeatedly iterate on their code.

I developed material to function both as an in-person workshop, and a self-directed learning resource. The outcomes from both of these approaches have been positive: a number of students from each learning pathway have made repeated use of the tool, adapting to their own context and using for class projects, including data visualisation and materials investigation.

Three years after this resource was introduced, however, the need to update it has become increasingly clear:

  1. Following the the introduction of the open-source embroidery software Inkstitch, students appear less motivated to learn PEMbroider, as there is another free tool that allows the creation of embroidery files on their own computers which does not require them to develop programming skills.
  2. While there is a more even gender balance in embroidery inductions, current regular users of the machine are almost exclusively women.
  3. The language for which the tool was developed (Processing) is no longer taught in the department, having been superceded by P5.js.

To address both 1) and 2), myself and fellow e-textiles technician Rosie will organise new workshops on PEmbroider to ensure that the material reaches a wider range of students. We have also developed more advanced technical content that makes use of the unique qualities of PEMbroider as a malleable (Litt et. al, 2025), programmable medium.

A further way to address 2) may also be peer teaching of textile skills to a wider range of staff. Attitudes among some male staff members have been dismissive (as not ‘real’ technical skill), and while it’s unclear whether these views are shared by students, positive role models may help to broaden the view of the diversity of applications of textiles to technical practice..

To address 3), myself and Rosie will experiment with a new library that has been released for P5 to see if we can maintain the languages’ direct relevance (P5).

References:

Litt, G., Horowitz, J., van Hardenberg, P. & Matthews, T., 2025. Malleable Software: Restoring user agency in a world of locked-down apps. Ink & Switch, https://www.inkandswitch.com/essay/malleable-software (Accessed 21/01/26)

Matuschak, A., 2024. How might we learn? Andy Matuschak. Available at: https://andymatuschak.org/hmwl/ (Accessed 21/01/26)

Papert, S.A., 1980. Mindstorms: Children, computers, and powerful ideas. Basic books

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Workshop 1 ↝ Reflections

This first workshop contained a discussion of different teaching case studies, and short readings from UAL’s Spark journal. The Spark pieces in particular I really enjoyed — there was something really satisfying about reading research on one’s immediate environment.

The specific reading I chose to focus on was Clare Sams’ article on technicians’ conceptions of their role (Sams, 2016), which used a combination of qualitative and quantitative method to provide a technicians’ account of their jobs. While many of the points discussed I found related to my own role, I found that the ending classification of technicians’ roles undercut these points somewhat. The classification (between supporter/helper/’quasi-teacher’) gave a picture of the role as subordinate to the development of students academically — this felt like a missed opportunity, given the emphasis in the rest of the article on the importance of specialised technical resources, particularly in programmes that combine technical and academic development.

Helping a student wire a car headlight in the Physcial Computing workshop

I also read a couple of the supplementary readings. I found the (Gibbs, 2014) piece on learning gains particularly insightful. Having studied and worked as both a lecturer and technician in quite a broad range of UK and US institutions and departments, many of the conclusions synthesised in the paper reflect my own experiences.

One concept I was particularly interested in was the contrast between formative vs summative assessment as applied to the tutorial system at Oxford (Gibbs, 2014). I experienced a similar system as an undergraduate engineering student, where very large class sizes with complex technical material were complemented effectively by a regular small-group tutorials, which required a great deal of self directed work.

It’s interesting to compare this to the current status of the CCI, where class sizes have also increased markedly since I joined as staff (the maximum class size can run to 90 students). Both academic and technical staff provide opportunities for one-on-one (or two, three) tutorial support outside of classes, but these are not typically formalised or regularised. One difference I have noticed (compared to a few years ago) is how much less prepared students tend to be for one-on-one tutorials, and how much less underprepared students get from them as a result. I wonder about the use of ‘flipped classroom’ (Tucker, 2012) tactics — e.g. pointing students to relevant wiki pages or exercises before they attend tutorials — to encourage students to make the most of tutorials as a time for problem solving.

I’ve also observed the negative effects described by Gibbs of not paying part time staff to attend training or meet other staff members — both in my past experiences as adjunct faculty, and in present observations of technical teaching in the CCI. Students on courses relying on hourly paid staff to deliver core technical elements encounter a range of difficulties, including lack of knowledge of departmental resources, assignments that fit poorly with the rest of the curriculum, and occasionally severe safety issues, when departmental health and safety policy has not been known to or enforced by teaching staff.

In an attempt to address some of the latter issues, myself and my colleague Mayra have applied for funding to pay hourly paid staff to attend a Technical Teaching Working Group we are planning to run in the department. The aim of this is to improve student outcomes by sharing materials, while also supporting staff.

References

Gibbs, G., 2014. Maximising student learning gain. In A Handbook for Teaching and Learning in Higher Education (pp. 215-230). Routledge.

Sams, C., 2016. How do art and design technicians conceive of their role in higher education?. Spark: UAL Creative Teaching and Learning Journal, 1(2), pp.62-69.

Tucker, B., 2012. The flipped classroom. Education next, 12(1), pp.82-83.

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PGCert ↝ Introduction

Making “computer” mean computer-feelings and not computer-devices shifts the boundaries of what is captured by the word. It removes a great many things – smartphones, language models, “social” “media” – from the domain of the computational. It also welcomes a great many things – notebooks, papercraft, diary, kitchen – back into the domain of the computational.
(Hwang and Rizwan, 2023)

My name is Agnes Cameron, I’m a specialist technician at UAL’s Creative Computing Institute. A lot of my role involves working with students from non-technical backgrounds to develop a practice with computers and electronics — both in terms of developing technical skills, but also critical thinking about technology to go with it.

My role is between the electronics and e-textiles workshops, and in organising the “Technical Skills Workshops“, an extracurricular program in our department where technicians teach technical skills to students. I set this up in 2023, and now co-run it with my colleague Mayra Berrones. The broad philosophy of these workshops is that developing a fluency and agency with technical ideas in one context will aid students’ learning in another. This year, I also developed a new program of workshops for incoming students aimed at addressing an increasing ‘digital skills gap’ observed among incoming students.

exploring circuits in the ‘Knitted Synthesisers’ workshop, originally developed for graphic design students

I’m particularly interested in skills or ways of relating to technology that allow students to feel in command of technical objects they encounter in their lives, including other aspects of their artistic practices. I particularly enjoy teaching ‘meta-skills’ — tools that aid the use of the computer, that show you more how it works. An example of this would be the command line imagemagick tools, which allow you to use code to programmatically manipulate image files and can be extremely practically useful for students who use large numbers of digital images in their practice, as well as informing an understanding of what a digital image is.

I’ve been working in the past year with researchers at Chelsea College of Arts, on a project to index and develop open-source knitting software. I’m interested to work with my students coming from textile backgrounds to understand how that can provide a way in for the development of programming skills.

Over the course of the PGCert, I’m really interested in investigating the following questions:

  • The role of malleable software (Litt et. al, 2025) in interdisciplinary technical education
  • How to teach skills considered ‘too hard’ (command line programming, reading circuit diagrams, using an oscilloscope) to students coming without a technical background
  • How to take technical abilities students have developed in other areas (e.g. knit) and use these as the foundation to develop skills in programming and electronics

References

Hwang, T., Rizwan O., (2023) The Computer is a Feeling. (online) GitHub, New York Review of Computation, Available at: https://github.com/timhwang/nyrc/blob/main/NYRC%201%20-%20The%20Computer%20is%20a%20Feeling.md (Accessed 11 Feb. 2026)

Litt, G., Horowitz, J., van Hardenberg, P. & Matthews, T., 2025. Malleable Software: Restoring user agency in a world of locked-down apps. Ink & Switch, https://www.inkandswitch.com/essay/malleable-software (Accessed 21/01/26)

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